Jul 18, 2006, 07:04 PM // 19:04
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#21
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Rawr!
Join Date: Mar 2006
Location: Kentucky, USA
Guild: Team Love [kiSu]
Profession: Mo/
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Quote:
Originally Posted by Former Ruling
Double the none-existent Divine Favor Bonus
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omg yes! FTW!
And, yes, if it were a skill it WOULD lose the divine favour bonus. So, edit Divine Favour so that it works on this skill? ANet has designed such alterations before--for example, did they not change it so that spirits only counted as half for Soul Reaping gains? So to all of you going "OMG SKILL = NO DIVINE FAVOUR BONUS" ...... ahem. Change the system.
As Natalie said, "Well, I kind of figured that the people who were asking to make it a skill were implicitly also asking for it to get the divine favor bonus anyway as a special trait of the skill."
Der.
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And yes, there are many touch-range spells; but my point is, if they are going to give us so many ways to touch-attack someone while evading both attack-oriented skills (empathy) and spell-oriented skills (backfire), then why not do the same for a touch-heal?
Meanwhile, Lyra stated " They are classified as "skills" so they can bypass the mesmer domination stuff. Healing Touch is a very powerful spell, if it was not a spell then it bypass backfire and not be interrupted by "spell interrupts"", think about it for a while."
Uh. Love, that's kind of the point. And, to my knowledge, at 13 Heal and DF, Healing touch would heal for 54 + 2(42) = 138. Meanwhile, Shock can cause 53 damage with 25% penetration and knockdown... Holy Strike a cheap 98 damage.. and of course there's Blackout that can stop ANYTHING even through spellbreaker, and Plague Touch that is a spammable condition heal + inflict condition skill.
There are already powerful spel--er, skills that can bypass the mesmer domination stuff, so it's hardly an argument against Healing Touch becoming a skill to say "zomg mesmers can't stop it with domination stuff!" ........
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Meanwhile, as TadaceAce noted, metagame is heavy on the Prot and Boon-Prot builds, and even the new Blessed Light + Prot build. Healing just isn't The Thing, and really could use a boost or six; but that's a seperate issue I guess.
(P.S> TadaceAce - I left some out because I wanted to just give examples, etc)
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Jul 18, 2006, 09:08 PM // 21:08
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#22
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Krytan Explorer
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
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All the touch skills that you mention are offensive, healing touch is a defensive skill.
Boon prots are more popular in PvP because more damage is done in one attack in PvP than in PvE. You don't see many boon prots in PvE do you? Lets make boon prots stronger so that they will be more popular in PvE.
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Jul 19, 2006, 12:07 AM // 00:07
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#23
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Academy Page
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/signed
REMARK: Everything that requires TOUCH must be a SKILL
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Jul 19, 2006, 02:27 PM // 14:27
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#24
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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I really like it the way it is :/
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Jul 19, 2006, 03:16 PM // 15:16
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#25
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Redly
Meanwhile, Lyra stated "They are classified as "skills" so they can bypass the mesmer domination stuff. Healing Touch is a very powerful spell, if it was not a spell then it bypass backfire and not be interrupted by "spell interrupts"", think about it for a while."
Uh. Love, that's kind of the point. And, to my knowledge, at 13 Heal and DF, Healing touch would heal for 54 + 2(42) = 138. Meanwhile, Shock can cause 53 damage with 25% penetration and knockdown... Holy Strike a cheap 98 damage.. and of course there's Blackout that can stop ANYTHING even through spellbreaker, and Plague Touch that is a spammable condition heal + inflict condition skill.
There are already powerful spel--er, skills that can bypass the mesmer domination stuff, so it's hardly an argument against Healing Touch becoming a skill to say "zomg mesmers can't stop it with domination stuff!" ........
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What is the cost of these great skills?
Shock costs 5 with exhaustion, requiring careful use not to abuse it and rack up exhaustion.
Holy strike requires a knockdown to be effective.
Blackout ALSO disable's the mesmer's skills.
Plague Touch requires you to be adjacent to an enemy to be able to heal yourself.
Healing Touch is cheap and heals for a lot. The cost? Its a SPELL and not a skill.
Last edited by lyra_song; Jul 19, 2006 at 03:19 PM // 15:19..
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Jul 19, 2006, 03:37 PM // 15:37
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#26
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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yes please.
/sign for making sense
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Jul 19, 2006, 05:09 PM // 17:09
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#27
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Frost Gate Guardian
Join Date: Feb 2006
Location: USA
Guild: The Primevil Spartans
Profession: A/
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There would be no problem if this was a skill, only if it ignored the divine favor bonus. That would be way too much heal, smack on a divine boon u are healing upwards of 200pts. So if the divine favor thing is dropped then this wouldnt be a problem...what 50 maybe 60 pts of heal. In order for the dam bonus to work on this it HAS TO BE A SPELL. read the attribute...."For each rank in Divine Favor, allies are healed for 3.2 whenever you cast a monk SPELL on them...i mean cmon at 15 heal 14 divine"...with boon.....it heals for 90+60+67=217(math..eh idk but 16 in both idk maybe 270pts?). If this were a skill ppl would be complaining as much as they are about how they cant stop the toucher using his SKILLS.
Ima go out on a limb here but im thinking this came up because too mny monks are gettin killed by touchers in AB and RA.....
Last edited by achilles ankle; Jul 19, 2006 at 05:13 PM // 17:13..
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Jul 19, 2006, 10:39 PM // 22:39
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#28
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Jungle Guide
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Quote:
Originally Posted by Deathwingg00
REMARK: Everything that requires TOUCH must be a SKILL
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Restore Life?
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Jul 20, 2006, 12:08 AM // 00:08
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#29
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Achilles, signets do not get divine favor bonus. I think skills wouldn't either.
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Jul 20, 2006, 04:04 AM // 04:04
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#30
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Frost Gate Guardian
Join Date: Feb 2006
Location: USA
Guild: The Primevil Spartans
Profession: A/
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ye so if sigs dont get the bonus then like u said skills wouldnt either..makes sense kinda dont it ppl i mean cmon the touchers 2 main skills....vamp bite and touch are powerful and according to most ppl(not me) are hard to stop. u make HT along the same lines ..and u gonna get the same comments as u get about vamp touch/bite.....its too powerful......cant counter it easily...nerf it nerf it nerf it nerf it .ive said e nuff....leave it a spell or make it a skill and drop the DF bonus.
Last edited by achilles ankle; Jul 20, 2006 at 04:07 AM // 04:07..
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